Update: Minimum Requirements
Generating specification data for assessment of performance.
Test Bench 01:
Recommended - Win 10 Desktop PC or equivalent Gaming Laptop (Medium Spec)
Code:
Log started: 11/10/2019 3:01:26 AM
Info: Operating System: Microsoft Windows 6.2.9200.0 (64-bit)
Info: Runtime Framework: Net 4.0.30319.42000
Info: Engine 64-bit version
Info: Application type: Simulation
Info: Added resource location 'C:\Dev\version-32015\revision-20498\serial-2019-00101\Project\Bin\Data'
Info: File resource system type 'VirtualFileSystem' to resource group 'General' with recursive option
Info: CPU Identifier & Features
Info: -------------------------
Info: * CPU ID: GenuineIntel: Intel(R) Core(TM) i5-7600K CPU @ 3.80GHz
Info: * SSE: yes
Info: * SSE2: yes
Info: * SSE3: yes
Info: * MMX: yes
Info: * MMXEXT: yes
Info: * 3DNOW: no
Info: * 3DNOWEXT: no
Info: * CMOV: yes
Info: * TSC: yes
Info: * FPU: yes
Info: * PRO: yes
Info: * HT: no
Info: -------------------------
Info: Loading library RenderSystem_Direct3D9.dll
Info: Installing plugin: D3D9 RenderSystem
Info: D3D9 : Direct3D9 Rendering Subsystem created.
Info: D3D9: Driver Detection Starts
Info: D3D9: Driver: \\.\DISPLAY1; NVIDIA GeForce GTX 1050 Ti
Info: D3D9: Driver Detection Ends
Info: Plugin successfully installed
Info: D3D9 : Subsystem Initialising
Info: Driver name: nvldumdx.dll
Info: Driver description: NVIDIA GeForce GTX 1050 Ti
Info: Subsystem: Initialised
Info: RenderSystem Name: Direct3D9 Rendering Subsystem
Info: Physics system is initialized (Driver: NVIDIA PhysX 3.2.1)
Info: GPU Vendor: nvidia
Info: Device Name: NVIDIA GeForce GTX 1050 Ti
Info: Driver Version: 24.21.13.9793
Info: * Fixed function pipeline: yes
Info: * Hardware generation of mipmaps: yes
Info: * Texture blending: yes
Info: * Anisotropic texture filtering: yes
Info: * Dot product texture operation: yes
Info: * Cube mapping: yes
Info: * Hardware stencil buffer: yes
Info: - Stencil depth: 8
Info: - Two sided stencil support: yes
Info: - Wrap stencil values: yes
Info: * Hardware vertex / index buffers: yes
Info: * Vertex programs: yes
Info: * Max Supported Shader Profile: hlsl
Info: * Texture Compression: yes
Info: - DXT: yes
Info: - VTC: no
Info: - PVRTC: no
Info: - 3Dc: yes
Info: * Scissor Rectangle: yes
Info: * Hardware Occlusion Query: yes
Info: * User clip planes: yes
Info: * VET_UBYTE4 vertex element type: yes
Info: * Infinite far plane projection: yes
Info: * Hardware render-to-texture: yes
Info: * Floating point textures: yes
Info: * Non-power-of-two textures: yes
Info: * Volume textures: yes
Info: * Multiple Render Targets: 4
Info: - With different bit depths: yes
Info: * Point Sprites: yes
Info: * Extended point parameters: yes
Info: * Max Point Size: 8192
Info: * Vertex texture fetch: yes
Info: * Number of world matrices: 0
Info: * Number of texture units: 8
Info: * Stencil buffer depth: 8
Info: * Number of vertex blend matrices: 0
Info: - Max vertex textures: 4
Info: - Vertex textures shared: no
Info: * Render to Vertex Buffer: no
Info: * Alpha to coverage: yes
Info: * Fetch4: no
Info: * Hardware Instancing: yes
Info: * Depth Buffer As Texture (INTZ): yes
Info: * DirectX per stage constants: yes
Info: * Max texture size: 16384
Info: DefaultWorkQueue('Root') initialising on thread main.
Info: Particle Renderer Type 'billboard' registered
Info: Renderer: GPU description: NVIDIA GeForce GTX 1050 Ti
Info: Renderer: GPU codename: GeForce_Unknown
Info: Renderer: Shader Model 3.0: yes