Then I thought about a binocular graphic for DFBHD with a crosshair divided into mils. I came up with what you see in the attached .png.
Through some careful but inept math to some trial and error testing, I edited a map with wooden fence posts 509-some-odd meters away from the spawn point, spread out to fairly exact mil divisions (1/6400th of a circle, or 0.05625°), then worked out a Binoculr.tga that lined up on the posts well.
And I know I'm over-doing it with these experiments, but now I can tell you things like this: in DFBHD, with the sniper scope at 22x magnification, the pips on the crosshair are as close to 1 mil apart as you can possibly get them.
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