Quote:
Originally Posted by stompem
I just wonder if a dll injector could do it?
Also I wonder if an old trick like lowering AA or buffer thresholds could reveal fine edges that
go undetected at higher than standard LODs?
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That's
exactly what I was thinking. DLL Injection. Problem is, I don't have any of the hw_d3d.dll code... At least if I had some, maybe I could screw around with the settings and such and try to find a value. What I'm seeing, is the scaling as Dege said is off. He modified the scaling value, and if you think of a rectangle upscaled; it'd make sense as to why you can see from the corner of your eye; because the edge of the rectangle (view range theoretically) is then in view with the objects. I could be wrong but maybe it also needs to be rotated 90 degrees in either clockwise or anticlockwise direction..?
As for the lowering AA or buffer thresholds - No idea about buffer thresholds, but AA definitely doesn't do any justice - AA on, off, x4, whatever bloody setting just doesn't work out.