Thread: [DFX2] A bug during mapping
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Old 07-20-2020, 01:36 PM
Guest001 is offline Guest001
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Quote:
Originally Posted by Maverick_Y View Post
I found a bug that the choppers will infinitely respawn even if you set spawn times in MED, and what's more wired is that they won't respawn at their original place, they will spawn at a certain point of the map. The spawned choppers collide with each other and explode after a period, so I can see they explode, respawn, explode, respawn, none stopping.

This bug will appear when there are too many (maybe more than 5?) choppers in map. It appears in my old map Advanced Air Attack(I have uploaded in HQ) and my new map. Is that a code error in DFX2?
mmmm, I'll look into it, sounds familiar, in some maps you'll will need to set an event to kill some ssns or make something else definite happen before the start to stop triggers firing prematurely.

The above is a complex issue that would probably need close examination and hopefully is not your problem.

A few suggestions for the moment...

Check that the settings for the helo waypoints are not doubled up. In DFX2 you can redirect several ways, events, properties and wac.

Make sure the chopper pilots and AIs have time to board (if any).

Check helicopter height (could fall unless set to hovering).

Vaporise the helo groups or ssns to remove them from the map.

Add health var to the wac.
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