Quote:
Originally Posted by Baldo_the_Don
I don't think I need new .3dis, I'm just fooling around with things here, but if my experiments have inspired you to do something you can't not do, I apologize for the inconvenience, and would be greatful for your effort.
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No worries. Attached is the fixed 3di. I also noticed that the UVW mapping for the screw head closest to the trigger was messed up. it was rendering nearly the entire texture onto that one screw head
In the zip, I included a render of the actual UVW map as a .tga. You can put this as a layer in whatever image editor you're using to show you where the UVs are while you're texturing.
In the attached screenshot I have highlighted in red where the new UV coordinates are for the rear sight piece.
Have fun.