Thread: Arma iii
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Old 02-25-2015, 05:52 PM
SilentTrigger is offline SilentTrigger
-1PARA-

Join Date: Sep 2002
Location: Sweden
Posts: 3,972

Depends how its done, generally its divided into two categories:

Scripts: These are added into the mission file it self so there are no mods needed but it is limited on what you can do, -1PARA-Igi_PL made a script for loading in supply boxes and small vehicles into bigger trucks and helicopters and you are able to drop these supplies from the helicopter with parachutes, getting in a helicopter with IgiLoad you can eject and you would automatically get a parachute attached you and when you land you get your gear and backpack you had before back, that is a mission script that you can add to any mission without requiring anything else (this script kind of defies the simple part, but generally they are simpler like revive scripts and so on).

Mods: You need to download these and have a key for both the server and the client, if these don't match you will be kicked off the server (if it's turned on to check these). With mods you can do a lot more complex features and change the game. Such as T8's mod which adds a hud with direction, stance indicator, rested weapons (resting them on walls and such) tripod use, medic functions with medic ambulances, indicators for health and a lot more
The downside of mods is that all mods the server have and the mission uses the clients wanting to play that needs as well, which can be large or even huge like one optional sound mod called DragonFyre (JSRS 3.0, more realistic gun sounds and battle sounds) that is over 4 GB (unpacked, ca 1.5 GB packed)

There are different ways to play on a moded server, more regularly distributed mods can be used by with Play withSix which will download the mods that the server uses for you if those are available on PWS, problem is that the some of the mods might be custom and not regularly available and then the PWS system fails because they can't provide you with those mods. Example of this is T8's mod that we use and I think we're the only one using it in 1PARA so it doesn't work to use PWS.

Arma3Sync is another that you setup a ftp repository where the mods are and then you go into Arma3Sync and just sync the mods to your computer (ca 3 clicks) and you pick the mods you want to start with and they start it. Problem with this is that you need a ftp server and you need to have the details to that ftp to be able to get the mods, so you need to know those having the server and get the details from them.

Third is for example on Steam workshop where they just give you a link to for example Armaholic where you can download the mod (Armaholic is the largest mod download site for arma 2 and 3) and add them in manually (copy files and enable the mods in the game)
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