Originally Posted by stompem
I can perfectly understand the requirement for lighter server overhead, more objects etc.
I'm happy to call these issues quirks and that it's probably best to make MP maps with no item critical events to avoid them.
That's all OK but I can't help saying that it narrows the scope a bit right while I'm looking more into the complexities of interactive AI maps.
Trying to stay interested in less complex projects is a little difficult...
I was the only one working on it and bud i just did my best i could and when to test it no one wants to put up a sever up to test the bugs I am sorry
I am going back to work on my own game with my Team so i won't have a lot of time to work on the bugs.