View Single Post
  #25  
Old 08-10-2019, 03:12 PM
Guest001 is offline Guest001
Registered User

Join Date: Aug 2008
Posts: 4,971

I can perfectly understand the requirement for lighter server overhead, more objects etc.

I'm happy to call these issues quirks and that it's probably best to make MP maps with no item critical events to avoid them.

That's all OK but I can't help saying that it narrows the scope a bit right while I'm looking more into the complexities of interactive AI maps.

Trying to stay interested in less complex projects is a little difficult...
Reply With Quote