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Old 04-25-2019, 03:21 PM
~BLÃÐE~ is offline ~BLÃÐE~
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Quote:
Originally Posted by noddynod443 View Post
Never mind, I figured it out!
Still, does anyone have a guide/tutorial to understanding what all the files in a PFF file are?
.3di = Holds the 3D design of things like buildings, weapons, etc. 3DS Max

.3ds = 3D Studio 3D Scene (Mesh File). 3D Studio Max

.ain = Helps with the AI coordinates.

.adm = Animation Data Map.

.adl = Animation Data Batch Listing.

.adt = Animation Data Triggers.

.aip = AI perimeters file.

.ase = 3D Max ASCII file.

.bad = Bone Animation Data.
.bin = Holds text strings to be displayed in-game. BinEd

.bms = Exported .mis file for play in the game. BMS2MIS

.bmx = Mission save file. NOT player save.

.cin = Cinematics file.CineTool

.cpt = Depth map file for terrains.

.csv = Microsoft Excel Document file. Microsoft Excel

.dbf = Dialog binary format (may need to be decrypted). NotePad

.dds = Texture files which hold textures for the .3di files. Photoshop (with plugin), DDS View, DDS Thumbnail Viewer

.def = Holds weapon profiles, item profiles, etc. for the game. Notepad

.end = Cinematics file played at end of mission, decrypt, open with notepad

.env = Environment files for the game (type of sky).

.fnt = Font files for the game. WordPad

.htm = Hyper Text Markup Language Internet Explorer, Firefox, Opera, Safari, NotePad

.iai = Item Attributes Info (replaces ITEMS.def).

.ifl = Build Info Listing.

.grm = Facial Expressions for Characters, use via wac Notepad

.kda

.key = Key file (for keys on the keyboard). Notepad

.ldo = Loadout text.

.lwf = Hold sound profiles. Notepad

.mdt = depth map, rename to tga, open with Potoshop

.mis = Mission files. MED

.mnu = Game menu files. Notepad

.npj = NILE mission file (like the .mis). NILE

.pcx = PC Bitmap Graphic. .pcx is used to display the loading screens, the mission briefing screens, etc. IrfanView, Photoshop, GIMP

.ptg = same as .ptu, usually one of each..

.ptl = Particle file. ParticleEdit

.ptu = Effects Definition, decrypt, edit with Notepad

.raw = Greyscale raw image for terrains. Photoshop

.rc = TextTool resource. TextTool

.sav = Player save file.

.sbf = Stream Binary File... Holds the in-game music. Music File Player

.scr = Dialog Script File.

.sdf = Sound Define Format.

.stx = Sound Text Xref.

.tga = Truevision Targa Graphic. IrfanView, Photoshop, GIMP

.til = Tile file. Used in the MED.

.tpj = Terrain Project File. TrnGen

.trn = Terrain files for missions to be played/made on. MED

.tsd = Tile Surface Defines.

.txt = Text files. Notepad

.wac = nestable IF/THEN/ELSE/ENDIF boolean logic commands Notepad

.wav = Sound files for the game. Windows Media Player



Extension Description File Type Xref Notes

LDO Loadout TEXT

ENV Enviroment/Sunset TEXT

AIP AI parameters TEXT

TRN Terrain TEXT

STX Sound Text Xref TEXT

CIN Cinematic TEXT Use CineTool; per mission

TSD Tile Surface Defines TEXT

IAI Item Atributes Info TEXT future format; per item; replaces "items.def"

IFL Build Info Listing TEXT AIP,ADM,3DI build data

ADM Anim Data Map TEXT BAD per item (people only)

ADT Anim Data Triggers TEXT BAD

ADL Anim Data Batch Listing TEXT ADT

MIS Text Mission Format TEXT

SDF Sound Define Format TEXT SCR Use SNDC or SoundTool

SCR dialog SCRipt file TEXT DBF,SDF,LWF,RC,BIN Use SNDC

BMS Binary Mission Format BINARY MIS

BIN TextTool run-time formatBINARY RC Use TextTool; contains localized text strings; per mission*

RC TextTool resource BINARY Use TextTool

BAD Bone Animation Data BINARY MAX might be changed to ADB to avoid confusion

DBF Dialog binary format BINARY SCR Use SNDC

LWF loose wave format BINARY SDF

3DI 3D model BINARY Use SNDC
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