Thread: [DFBHD] Alternate map editor?
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Old 04-11-2017, 02:20 PM
Guest001 is offline Guest001
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Join Date: Aug 2008
Posts: 4,971

BHD MOD Tools
REF: Object Creation Tutorial.pdf

Quote:
2 Mod Tools Overview
You need to follow a sequence of steps to create a new mod object for Black Hawk Down.
This summary will give you an idea of what’s required. You can refer back to this list after you’ve
gone through the tutorial. Later in the document, each step is explained in more detail.
1) Create your object in 3D Studio Max
a. Draw & name the different parts of your object so they will work in the game
b. Export the object into an .ASE file format (save it in your working directory)
2) Edit the object in the NovaLogic Object Editor (OED)
a. Import the .ASE file into the OED
b. Edit the object in OED, adding specific attributes to your object
c. Export the OED object to create the .3DA file
3) Add the object to the Item Definition file
4) Pack the object into your mod file (e.g. MyMod.PFF)
5) Insert the object to a Black Hawk Down mission using the Mission Editor (MED)
6) Pack the mission into your mod file
7) Run your mod and play!
Tip: To run Black Hawk Down with your new objects and missions, run this
command from the game directory, or create a shortcut:
dfbhd /mod MyMod.
Tip: To run the Mission Editor with new objects in your mod, run this command from
the game directory, or create a shortcut with these parameters:
dfbhdmed /mod MyMod
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