Thread: [DFBHD] Baldo's New M60 Sight
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Old 04-07-2022, 11:24 AM
Oscarmike247 is offline Oscarmike247
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Quote:
Originally Posted by Baldo_the_Don View Post
Screenshots of my improved tank cannon reticles, optimized for widescreen.

That's just an excuse to post this real info here: after some fairly careful testing and counting, I think the DFX2 MEd for the SFOD mod has a maximum allowable valid weapon.def entry count of 128.

To start the MEd in this mod, I scroll through the weapon.def to the start of the pick up weapons, CTRL+SHIFT+END to select them all, CTRL+X to cut them all out, save the weapon.def, start the MEd, then CTRL+V the PU weapons back into the weapon.def, then save it again.

Clunky, but effective.
looking good Baldo!

I'm experimenting with my new tank model to add a turret position indicator.

I don't think it's possible to add animated hud icons, let alone ones attached to a control register (could be wrong). so I added a 2d plane in front of the camera on the tank turret with a tank turret graphic, and set UV texture control registers in the OED to rotate the texture based on the turret YAW position. so now you have what looks like a hud icon on your screen that shows you which direction you're pointing the main gun relative to the tank heading. The improvement on situational awareness is huge.
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