Thread: volume onsnd's
View Single Post
  #11  
Old 02-11-2014, 04:18 AM
Guest001 is offline Guest001
Registered User

Join Date: Aug 2008
Posts: 4,971

Convert all sound loops to 16bit or 8bit PCM WAV only
Sample Rate: 8000Hz - 44100Hz

Place them in the root folder just like the wac.

Use the wac to trigger.

You put it all in the map zip.

I sample/compress the sounds as low/much as possible so they can fit in a 1MB zip file for upload here.

You could provide a link to download large sound files.

As you can see, the limitations make it essential you are sure you really need these sounds for the map or not.

If you use waveready() it ensures the custom sounds will only play if there is no other talking going on. Ambient game sounds do not affect custom sounds.

So try that, with careful timing you may be able to use them as is.
Reply With Quote