Quote:
Originally Posted by stompem
Use "ssn blind" and "ssn not blind"
if ssnarea player - not blind
else
blind
if ssndead - enemy
lose event
lose game
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I think there are a misunderstanding.
I'm working on a map requesting player to slip into enermy base QUIETLY ONLY, so I want to write an event to realize the function that once enermy find or shoot player, the alerm raise and the mission fail.
Let every enermy blind is definately not a good decision.