Thread: [BHD:TS] NSODL Mod.
View Single Post
  #3  
Old 02-27-2014, 05:18 AM
Guest001 is offline Guest001
Registered User

Join Date: Aug 2008
Posts: 4,971

Quote:
Originally Posted by tony991 View Post
I made the maps in the NSODL trailer. They are unfortunatly unfinished. The nuclear explosion was made with strategically placed Effect_HazeWhiteLg partical effects and WAC. The WAC is from Baldo.

/////NUKE
If SSNarea3D(10000,3) and never() then
sound ss_arty_incoming 511 0
endif

if link -1 2 then
sound ss_explo_artillery 127 0
flash
endif

if link -2 4 then
colorfade 3
gain 255 255 255
skyfog 255 255 255
fog 255 255 255
cloud 255 255 255
sky 255 255 255
sun 255 255 255
ground 255 255 255
ceiling 255 255 255
floor 255 255 255
movefog 1 3
sound ss_thunder 127 0
endif

if link -3 4 then
quake 100
endif

if link -4 6 then
colorfade 0
gain 0 0 0
skyfog 0 0 0
fog 0 0 0
cloud 0 0 0
sky 0 0 0
sun 0 0 0
ground 0 0 0
ceiling 0 0 0
floor 0 0 0
remove 56
endif

if link -5 7 then
sound ss_explo_artillery 1 0
sound ss_thunder 127 100
ssnhp 10000 20
endif

if link -6 8 then
sound ss_thunder 127 200
endif


if link -7 10 then
colorfade 6
gain 63 63 63
skyfog 7 7 7
fog 7 7 7
cloud 31 31 31
sky 30 30 30
sun 40 40 40
ground 3 3 3
ceiling 1 1 1
floor 0 0 0
movefog 800 6
sound ss_thunder 127 300
endif

if link -8 11 then
sound ss_thunder 127 40
endif

if link -9 12 then
sound ss_thunder 127 150
endif

if link -10 13 then
sound ss_thunder 127 240
endif

if link -11 14 then
sound ss_thunder 127 340
endif
Hey! Good work there, do you mind if I post it at my site?
I already have Baldo featured in my KnowledgeBase Pages. (with his permission of course but he's busy and hard to catch.)
Reply With Quote