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Old 06-12-2014, 12:01 PM
HomeSkool is offline HomeSkool
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Join Date: Jun 2014
Posts: 27

Questioned about chained events.

I'm not sure if I got the terminology correct on this one. But I'll try to explain.

I have an AI flying a helicopter. I've made him take off and land at a different location via waypoints. Fantastic.

But now I need him to wait at the LZ for a minute or two then return to the original LZ. He basically is a shuttle for people. How do I "chain" events together with delays? I don't want to use the main game timer because I want him to do this forever. I can't just loop the waypoints because he will then not wait on the ground. This needs to be a chain of events.

Is there a separate timer I can use to trigger the different events and then when I want these events to start all over again I can reset that timer back to 0?

Hope someone knows whats up!
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