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Old 06-27-2020, 01:26 AM
Guest001 is offline Guest001
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Join Date: Aug 2008
Posts: 4,971

Hi, I don't have a lot of experience in this version but you could try a few things like moving your AI further apart, make them approach and fire from different directions etc.

Checking for object collisions is also useful in preventing meltdown.

The editor may have a collision view. Use this view to make sure objects don't overlap each other, check that corners and edges don't coincide.

Also interactive objects like the weapon object you mention sometimes don't work too well inside buildings or sheds with their own blink boxes in any version of DF.

In DFX2 for instance, when placing weapon crates in tunnels and sheds I need to place a decorative object crate over the real one because it disappears but in this case it still works.
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