Spinney's latest, DFX2 Falklands Eviction Day, he uses the above technique
Quote:
I placed an indestructible weapons crate on the deck and then set an event whereby a player placing a satchel in an area around the weapons crate renders it destroyable. You then blow the crate from a safe distance and trigger the other events (particle effects, other things exploding underneath and teleporting stuff etc). Works a treat! ;-)
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I have to admit it works OK, but would rather actually see the boat sink....lazy...deed lazy ..lol
In my map, 'Maersk-Alabama' player is teleported into the BRIDGE, triggerred by a bloc at the door, google Maersk-Alabama, for more info