Quote:
Originally Posted by jabo1SFH
couldn't you do something similar to how epic sets folder access and permissions for read/write for their Unreal engines?
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Thanks for that suggestion jabo1SFH.
I don't know if the engines you mention write data in Program Files (x86) or Program Files.
Most write in AppData or the user path somewhere like the Documents folders.
After a lot of figuring I've worked out a way to set the permissions similar to that in the Steam folders.
As a heads up on the extent of the issue, even admin privilages are not enough to do it so it's hard.
Now the editor, resource tool and the simulator can write to their own folders.
The
game writes to appdata and docs etc...
BTW - The problem will only be for any editions published outside of Steam