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Old 01-17-2017, 05:59 AM
Long is offline Long
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Join Date: Jan 2017
Posts: 25

Quote:
Originally Posted by City Ace View Post
If i say the truth, always stick with a simple designing plan. Most of the indie guys ends with a failure after a period of game development, because once they start making the game, they start dream for larger aims, and thats where the problem lies. And as for the models, they are a few free to use sites with more than 100,000 models. You can bring the models from there if you are unable to get a proper model designer. And anyways which engine will you use for the remaster? Unity? Unreal? Torque?
Yeah thanks for your advice I'm using Unreal Engine as it is best suitable for FPS games
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