If i say the truth, always stick with a simple designing plan. Most of the indie guys ends with a failure after a period of game development, because once they start making the game, they start dream for larger aims, and thats where the problem lies. And as for the models, they are a few free to use sites with more than 100,000 models. You can bring the models from there if you are unable to get a proper model designer. And anyways which engine will you use for the remaster? Unity? Unreal? Torque?
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