Thread: LUA scripters?
View Single Post
  #7  
Old 06-28-2016, 11:10 AM
Guest001 is offline Guest001
Registered User

Join Date: Aug 2008
Posts: 4,971

I'm no expert, having limited time in this field but as I've come to understand it, it's like a universal secondary layer of control.

For instance, once a game engine's been compiled in C# or C++ you can modify it with LUA (if incorporated) without recompiling the whole thing.
Reply With Quote