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Old 06-09-2022, 06:46 PM
Oscarmike247 is offline Oscarmike247
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Quote:
Originally Posted by Baldo_the_Don View Post
Oh, Mike, I wish I could explain myself, but, man, I have only the vaguest idea of what's going on with the .45 bumpmap, and I understand there's something called OED and SOED that involves wireframes, textures, and how they connect, but I've had no exposure or experience with these technologies, or 3Ds Max at all.

I was winging it on this project, I approached it from the side, and my notes are a mess. Nobody hates it as much as I do when I repair something by accident and unrepeatably. Guest001 had a much better grip on this situation, but he's off on a stompabout in the outback to secure an answer to mankind's inequities, and will likely never return.
Ah ok. I know a thing or two about max and the oed if you ever need some help.

Ill keep messing with normals. It seems to somehow use the alpha channel of the normal map. I tried reducing the normal to 50% opacity and it actually shows up in game. But it still doesn't seem to act like a regular normal map. Idk, if i figure it out ill share some info on it. Probably just doing something wrong.
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