Hey Baldo, having a Navigation Mesh (for each mission) isn't the be all answer we need when it comes to this problem.
For instance getting them to traverse between boxes and meshes, doorways etc as they move about.
Self contained smarts like get player position and get object position would be the way to go.
Embedding script into the map Arma 3 style is another way.
but the answer for this question is... it's just lot's of work and testing.
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