Thread: Custom Wacs
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Old 08-17-2017, 11:01 AM
Guest001 is offline Guest001
Registered User

Join Date: Aug 2008
Posts: 4,971

How will you be able to make a wac for someone else?

As an example...
//
if ontick(2) and never() then
consol("<cfcFF0000>.:<cF8932>Wait At The Beacon For Your Squad To Infil")
endif
//
if ontick(16) and waveready() and never() then
wave("comd545.wav")// Black widow coming in hot
endif
//
if ontick(24) and waveready() and never() then
wave("Roll_Drums1.wav")
endif
//
if ontick(32) and waveready() and never() then
wave("wdpkr1.wav")
endif
//
if event(3) and waveready() and never() then
wave("chop136.wav")// Walk in park
endif
//
if chain(21) and waveready() and never() then
wave("char103.wav")// Ready To Move out
endif
//
if chain(3) and waveready() and never() then
consol("<cfcFF0000>.:<cF8932>STRAY PARATROOPERS")
wave("Straytroop_1.wav")
endif
//
if chain(3) and never() then
wave("cube_amp1.wav")
endif
//
if chain (3) and waveready() and never() then
wave("comd513.wav")// What is your status Charlie
endif
//
if chain(3) and waveready() and never() then
wave("char520.wav")// Charlie we are West of your position
endif
//
if ssndead(1) and waveready() and never() then
wave("char527.wav")// Returning fire
endif
//
if chain (2) and waveready() and never() then
wave("comd169.wav")// Copy Charlie
endif
//
if chain (2) and waveready() and never() then
wave("char113.wav")// get the shooter
endif
//
if groupdead(38) and waveready() and never() then
wave("macr140.wav")// Nice shooting
endif
//
if chain(2) and waveready() and never() then
wave("char147.wav")// This is charlie we're moving in
text("<cF8932>We're moving in!")
endif
//
if chain(3) and waveready() and never() then
wave("comd154.wav")// Roger Charlie
endif
//
if chain(4) and waveready() and never() then
wave("wdpkr1.wav")
endif
//
if ssndead(80) and waveready() and never() then
wave("macr222.wav")
text("<cF8932>Scratch one bad guy!")
endif
//
if groupdead(50) and waveready() and never() then
wave("Warning.wav")// Warning
consol("<cfcFF0000> [WARNING]")
consol("<cfcFF0000>.: <cF8932>Jimmy Is Down.")
endif
//
if groupdead(51) and waveready() and never() then
wave("Warning.wav")// Warning
consol("<cfcFF0000> [WARNING]")
consol("<cfcFF0000>.: <cF8932>Harry Is Down.")
endif
//
if groupdead(57) and waveready() and never() then
wave("Warning.wav")// Warning
consol("<cfcFF0000> [WARNING]")
consol("<cfcFF0000>.: <cF8932>Pickles Is Down.")
endif
//
if ssndead(104) and waveready() and never() then
wave("Warning.wav")// Warning
consol("<cfcFF0000> [WARNING]")
consol("<cfcFF0000>.: <cF8932>Duke61 Is Down.")
endif
//
if ssndead(105) and waveready() and never() then
wave("Warning.wav")// Warning
consol("<cfcFF0000> [WARNING]")
consol("<cfcFF0000>.: <cF8932>BlUnt Is Down.")
endif
//
if groupdead(45) and waveready() and never() then
wave("Warning.wav")// Warning
consol("<cfcFF0000> [WARNING]")
consol("<cfcFF0000>.: <cF8932>Marmite Is Down.")
endif
//
if groupdead(41) and waveready() and never() then
wave("Warning.wav")// Warning
consol("<cfcFF0000> [WARNING]")
consol("<cfcFF0000>.: <cF8932>Stomp Is Down.")
endif
//
if chain(2) and waveready() and never() then
wave("wdpkr1.wav")
endif
//
if event(8) and never() then
text("")
endif
//
if chain(8) and waveready() and never() then
wave("Roll_Drums2.wav")
endif
//
if chain(15) and never() then
consol("<cfcFF0000>.:<cF8932>Take the motorcycles to the Canyon.")
consol("<cfcFF0000>.:<cF8932>Ride yourself or hitch on the back.")
consol("<cfcFF0000>.:<cF8932>If the Helo pilot is killed fly Greybird.")
endif
//
if event(10) and waveready() and never() then
wave("char174.wav")// Hostiles on our flank
text("<cF8932>Contact Left Flank!")
consol("<cfcFF0000>.:<cF8932>Board Greybird ASAP!")
endif
//
if chain(6) and never() then
ammoarea ammo_rocket(1)
endif
//
if chain(1)and never() then
quake(1)
endif
//
if chain(5) and never() then
ammoarea ammo_rocket(1)
endif
//
if chain(1) and never() then
quake(1)
endif
//
if chain(3) and never() then
ammoarea ammo_rocket(1)
endif
//
if chain(1) and never() then
quake(1)
endif
//
//
if event(43) and waveready() and never() then
wave("Warning.wav")// Warning
consol("<cfcFF0000> [WARNING]")
consol("<cfcFF0000>.: <cF8932>The Pilot Is Dead.")
consol("<cfcFF0000>.: <cF8932>Fly Greybird To 'Canyon Insert'")
endif
//
if chain(3) and waveready() and never() then
wave("char509.wav")// Looks like we do it the hard way
endif
//
//
if event(13) and waveready() and never() then
wave("Warning.wav")// Warning
consol("<cfcFF0000> [WARNING]<-co>")
endif
//
if chain(3) and waveready() and never() then
wave("alph514.wav")// Foxtrot1 Destroyed
consol("<cfcFF0000>.:<cF8932>Foxtrot1 Destroyed!")
endif
//
if chain(6) and waveready() and never() then
wave("cube_amp1.wav")
endif
//
if chain(72) and waveready() and never() then
wave("comd527.wav")// Keep eyes open in canyon
endif
//
if event(14) and waveready() and never() then
wave("GZ2 Alert I hear.wav")
consol("<cfcFF0000>.:<cF8932>Enemy Helo's Inbound.")
endif
//
//
if event(17) and waveready and never() then
wave("char503.wav")
text("<cF8932>Ambush!")
endif
//
// Event 21
if event(21) and waveready() and never() then
wave("Warning.wav")// Warning
consol("<cfcFF0000> [WARNING]<-co>")
endif
//
if chain(2) and waveready() and never() then
wave("GZ2 Alert paratroopers.wav")
consol("<cfcFF0000>.:<cF8932>Paratroopers In The North Hills")
endif
//
if chain(4) and waveready() and never() then
wave("Roll_Drums2.wav")
endif
//
if chain(3) and waveready() and never() then
wave("wdpkr1.wav")
endif
//
// Event 22
If event(22) and waveready() and never() then
wave("Quake_ex1.wav")
quake(220)
endif
//
if chain(8) and never() then
text("<cF8932>Quake!")
endif
//
if chain(3) and never() then
consol("<cfcFF0000>.:<cF8932>Stand By")
endif
//
if chain(22) and never() then
consol("<cfcFF0000> [WARNING]")
consol("<cfcFF0000>.: <cF8932>Volatile Targets Destroyed!")
endif
// Event 26
if event(26) and waveready() and never() then
wave("Roll_Drums2.wav")
endif
//
if chain(2) and waveready()and never() then
wave("wdpkr1.wav")
endif
//
if ssnarea(10000,9) and waveready() and never() then
wave("Warning.wav")// Warning
consol("<cfcFF0000> [WARNING]")
consol("<cfcFF0000>.: <cF8932>Aftershock Detected")
endif
//
if chain(3) and waveready() and never() then
wave("char502.wav")// Bravo gotta bad feelin bout this
endif
//
if chain(3) and waveready() and never() then
kill(28)
wave("Quake_ex1.wav")
quake(220)
endif
//
// Event 29
if event(29) and waveready() and never() then
wave("Roll_Drums2.wav")
endif
//
if chain(2) and waveready() and never() then
wave("demote.wav")// Beeping sound
endif
//
if chain(2) and waveready() and never() then
wave("Warning.wav")// Warning
consol("<cfcFF0000> [WARNING]")
consol("<cfcFF0000>.: <cF8932>[Sensor Tripped]")
consol("<cfcFF0000>.:<cF8932>Approx. 60s To Base Destruct!")
endif
//
if chain(4) and waveready() and never() then
wave("comd126.wav")
consol("<cfcFF0000>.:<cF8932> Find The Codebook Now")
endif
//
//
if event(39) and waveready() and never() then
wave("alph167.wav")// Have package and extracting
endif
//
if groupdead(11) and never() then
remove(47)
endif
//
//
if event(34) and waveready() and never() then
wave("GZ2 Good job delta.wav")// Exfil Successful!
consol("<cfcFF0000>.:<cF8932>Extract And Return To Base.")
endif
//
if chain(3) and waveready() and never() then
wave("char131.wav")// Roger that
endif
//
if chain(2) and waveready () and never() then
wave("Roll_Drums1.wav")
consol("<cfcFF0000>.:<cF8932>[MISSION END]")
endif

Last edited by Guest001; 08-18-2017 at 01:25 AM.
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