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Old 12-16-2010, 09:47 PM
johnno56 is offline johnno56
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Join Date: Apr 2007
Location: Melbourne, Australia
Posts: 54

Peregrine Falcon,

Attempted elevated tunnel system. I found that I could only teleport into the tunnel system by "walking" and not the standard running.

Fixed that by placing the tunnel system at ground level, as per your suggestion, and it worked fine.

The tunnel system has a blink group of 1 and was therefore invisible at the start of the game. Placed an object to walk towards and the area trigger and teleport worked as coded.

The map is a simple maze (at the moment) with one objective then exfil. I am planning teleports throughout the maze (in tunnel sections that lead to dead-ends). I think this may lead to a frustrating map. So I will limit the number of teleporters.

I think all objects are stock DF:TFD. Please remember I am not a very good mapper and would appreciate any criticism or help.

Both mis and bms (zipped) will be attached. (I hope)

Regards

J
Attached Files
File Type: zip maze2.zip (3.7 KB, 3 views)
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