Quote:
Originally Posted by stompem
You could also count when AI respawn (NOTE* for ssndead - use not alive) in a certain area, disappear from an area or are teleported to an area.
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I thought about something similar. The problem i found with teleporting dead ai is while it does bring them back to life, they wont shoot at anything after being teleported.
Here is my idea. The only issue is that ill have to do this using med events and it will take a lot of them (2 events per Ai).
Use 2 events and a marker at the bots respawn point.
Event 1: if ssn 'bot' is further than 4m of ssn 'spawn point' and ssn 'bot' is not alive. Then increase var X by 1. And reset event 2
Event 2: if ssn 'bot' is within 4m of ssn 'spawn point' and ssn alive 'bot' then reset event 1
When the bot dies it will increase var x by 1, when it respawns it will reset the event to increase var x the next time it dies. Only problem is i have 20 of these bots. Meaning ill need to make 40 events. Ugh
Ill play around with your ploop idea too. Thanks stomp.