It is the setup of the gameplay and the gaming environment that determines it.
In ReturnToCastleWolfenstein, the Lt was/is a VIP. The only interactive person in DF that can help his own team is a medic.
Even as a medic though, ... if you are killed and you cry out for a medic, ... it happens all to often nobody listens to your cries for help.
Just to many players being busy with their own thing.
In RTCW you could see real teamwork, because ammo was damned low and you could die in a sec. In DF team work is lacking because ppl carry to much ammo and can do without help for to long.
Ofcource Delta's and SAS carry huge ammounts of ammo normally. But unlike NovaWorld-online ofcourse, they do not charge at the enemy with 20 teammates (like on big nova servers). So Nova is not true representative of true Delta and SAS action anyway, ... so perhaps ... why keep ammo at the same level as in reality?
Still, an ammo carrier is a great idea!! .... But it will only work if you give less ammo to other kinds of DF-types.
A RTCW example: A Medic had very few ammo. But a RTCW-Lt would gladly give an RTCW-medic some ammo, because he knew he would need his help later on in the MP-map.
But even if we change this. Less ammo for all and add a special ammo-carrier, ... the pace of DF game is to high and the maps (most of'm) to wide open for it to be effective, ... I think.
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