hmmm. im just trying to eliminate stuff in my head on this.
there are 3 possibilities here.
1. although the patch helps transmit more packets per second, it does not eliminate latency issues, so the server could be detecting a death before you see yourself hitting the ground.
2. novalogic implemented 3d area triggers in BHD which can be used to create a "death zone" in a vertical sense.
3. there is an issue with the patch.
trying as many vertical warfare maps might help a little as well as playing some maps in the normal sense where you can die from a drop of more than 3 meters just to compare.
i know there is no issue with the jo patch as i have fallen many times and have not died until i hit the ground or another object after a free fall.
maybe someone else can add a few things here.
**spam: my 500th post**