Thread: [DFBHD] Baldo's New M60 Sight
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Old 03-18-2025, 11:10 PM
Baldo_the_Don is offline Baldo_the_Don
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So here's my problem. I started out with a simple german #4 on the M21 optimized for 9x mag. Two 2 mrad bars, a 2 mrad post, 20 mrad base, nothing fancy.

But on this map, with a few enemy duos and trios moving perpendicular to my line of sight at a walk, then at a run, sometimes a hobble, I was being frustrated by the lack of lead hashes on the horizon. So I put some in. Having leads on the horizon, I figured a naked vertical would look weird, so I added some mil hashes down the vertical, but I hate trying to remember my dope, and I went with a BDC of dude-wide hashes. After setting the elevation to start at 200m and adjust up to 1000m, I edited some space into the center of the crosshair to make aiming less cluttered, added a green dot, decided to comment the 'Scoped' flag out in the weapon.def to allow movement while ADSsed, making a red dot viable, and now I have this experimental reticle with elements from an ACOG, a Spitfire, a PSO-1, and all squeezed into a german #4.

That means I don't have a name for this, so I'm calling it the Undesignated for now.

And all this happened kinda 'cause Ravic has a video about his co-op adventures in the new Black Hawk Down, he's maining the M21, and it has a reticle like this, only slightly dumber:







I edited some of the dumb away, and it turned out okay, but I wanted to simplify it to a german #4, and it all got out of my complete control, y'know?

//////////////<- A clever HR, a delight to make ->\\\\\\\\\\\\\

Edit: I had this idea:







Now with the illuminated and non-illuminated bits of lines in contact with each other, we can add the TMR to the list of reticles this has attributes of.

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Edit: This Operator Drewski video got this into my head:







So now I finally have that german #4 at 9x I wanted on the M21. 1 mrad bars, a 1 mrad post, a 10 mrad base, and this special triad of dots at 1 mrad left, right, and low. You wouldn't think just three dots would help much, but they kind of do.

I have to look up if this is an actual reticle, or something made up for ARMA Reforger.

...

My google-fu implies this is a modified ART II reticle. The actual ART II has the dots left and right, but not the dot low.

Now my dilemma: Keep the low mildot 'cause I like it, or delete it for authenticity?

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Edit: Not only am I keeping the low dot, I've strengthened all three of them, and made a new screenshot.

Edit: The left dot was a pixel too close to center. New screenshot.

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Edit: I swear, I'm not trying to be annoying, but:







I did this for the AT-4 in an attempt to give it a chance in a contest with the RPG. The RPG and the reticle I adapted for it are still 10%, maybe 15% more effective, but this is kind of fun.

Yes, we're all agreed that 30 AT-4s is a ridiculous loadout, but a) I'm testing reticle accuracy and damage profiles, so running back to the armory or seeking a pick-up every two rockets is a stress factor and time-sink I must avoid, especially in maps with no armories or pick-ups, and b) I miss a lot.

Each dash and each space in the four horizontal lines is 5 mrads. The center of each number is aligned 25 mrads from center, the funnel is a fairly accurate representation of 3m at each distance, and the upper tip of each dash in the vertical is a 25m interval.

I mean, I can mostly hit stuff aiming with this reticle, even with a 1m cone of error at 100m, firing from the kneeling position.

Explaining the AN/PVS-4 rangefinder at the top: from the center horizontal to the tip of each vertical is 2m at the distance indicated. Each vertical is 6m from the left end of the horizontal at the distance indicated.
Attached Images
File Type: jpg SFOD_Und_9x.jpg (241.2 KB, 74 views)
File Type: jpg SFOD_HOCOG_9x.jpg (248.9 KB, 73 views)
File Type: jpg SFOD_UNDi_9x.jpg (454.1 KB, 68 views)
File Type: jpg SFOD_ARMA_ARTII_9x.jpg (278.3 KB, 69 views)
File Type: jpg SFOD_AT4_M72A1_4x.jpg (292.2 KB, 72 views)
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Last edited by Baldo_the_Don; 03-24-2025 at 02:15 PM.
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