Thread: WAC Limits?
View Single Post
  #6  
Old 07-24-2024, 08:55 PM
Baldo_the_Don is offline Baldo_the_Don
Baldo_the_Don's Avatar
Registered User

Join Date: Jul 2012
Posts: 585

Well, I imagine setting up a large area trigger north of the extraction point, a large area trigger south of the extraction point, and wide area triggers west and east of the extraction point, but still overlapping the northern and southern areas a bit, activating the 'Designated Mission Area' checkbox on all of them, and making the win event 'if group 1 is not in mission area," then that'd probably work, but it requires four area triggers covering as much of the playing field and the terrain outside of it as possible, except for the extraction point in the middle, so that the only reasonable way to get out of the designiated mission area is the extraction point. I just thought if the game had a hidden 'if group X is not outside of area y,' or just plain old, 'if all of group X in within area Y, that would streamline such a win event, and make worrying about how far some players might go yet still consider the distance a 'reasonable' way out of the mission area unneccesary.

I think the largest dimension an area trigger can have on a side is [32767][65535], and beyond that length, the area trigger would overlap itself, an idea which sits in my mind like the concept of negative molecular vibration, or dividing by zero. Cthuloid math, if you will.

I write the weirdest stuff at 0400 hours.
__________________
////////////////////<- SIGNATURE STARTS ->\\\\\\\\\\\\\\\\\\\\\
The NSO Deadline Mod at NovaHQ.net:
/////////////////////<- SIGNATURE ENDS ->\\\\\\\\\\\\\\\\\\\\\\

Last edited by Baldo_the_Don; 07-25-2024 at 12:20 PM.
Reply With Quote