Quote:
Originally Posted by johnno56
There was one map I made that had no enemies; No buildings; No rescues etc... It was a tunnel system where you had to find the briefcase and get out of the tunnel. There were 'ghost' cases all through the tunnel. Walls that would either 'slide' or disappear but only if you triggered certain areas of the tunnel... and a surprise ending... It wasn't very big but it took me almost 2 days to workout the logic....
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Sounds like what I was saying was correct and you are definitely creative.
I've been accused of being many #@!78^5 things for thinking outside the square before but a lot of PPL
do like what I do.
Downloads of my maps from this site alone recently topped 90,000.
It goes to show that being tenacious is also part of the deal.