Thread: [DFLW] Ideas
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Old 01-29-2019, 01:42 PM
johnno56 is offline johnno56
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Join Date: Apr 2007
Location: Melbourne, Australia
Posts: 54

Firstly, I'm ok with 'blunt', the truth is still the truth no matter how it tastes... lol

Hey. That's the first time I've been accused of being creative... Thank you... lol But you are right. I expect all my maps to function correctly 'out of the box' and get rather annoyed when they don't.

On the note of 'creative': There was one map I made that had no enemies; No buildings; No rescues etc... It was a tunnel system where you had to find the briefcase and get out of the tunnel. There were 'ghost' cases all through the tunnel. Walls that would either 'slide' or disappear but only if you triggered certain areas of the tunnel... and a surprise ending... It wasn't very big but it took me almost 2 days to workout the logic....

Variables? I know what variables are, but I never knew they could be used in DF... Maybe I glossed over that chapter whilst reading the manual... Sounds like some research is required... Cool.

Well, you have definitely given me a lot of things to think about... Writer's block? Hmm... Could be... It's now 6:40am and I haven't had my coffee yet... Perhaps THAT might help get a few creative juices flowing? You never know. lol

J
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