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Old 11-13-2017, 08:42 PM
Guest001 is offline Guest001
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Quote:
Originally Posted by Baldo_the_Don View Post
Heh-heh! "PLOOP."

There might be some way to smooth the animation triggering, but it's a moot point in this situation. Getting the dragger to drag and the dragee to be dragged, both in continuous animations, is only the first hurdle. Getting the medic to "attach" to the casualty so that they both move together might be beyond .wac powers.

And really, in a perfect world, nothing DFBHD can do would be un-.wac-able, but...

For instance, "if group 1 is in area X" is not the same as "if group 1 is not outside of area X."

That's beside the point. The point is that "PLOOP" is a ridiculously funny thing to code.
Yep...
PLO0p is a funny word alright but I reckon it does get you out of the (PlOOP) sometimes!

Anyways you could use the event editor and wac vars controlling distance from ssn to redirect or go to, increase decrease speed etc...

In a strictly programmatic sense I'd use "detect radial distance" from "object:ID" to "object:ID" add a direction (heading or vector)

If the engine was good enough you could also script for LOS, Character Classes, Health, Manna etc. (sound familiar?)
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