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Old 02-10-2017, 09:32 AM
Guest001 is offline Guest001
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Join Date: Aug 2008
Posts: 4,971

Well referring to the multitude of licenses available - If you don't mind sharing you get it all when you use a big 3rd party IP - perhaps that's one solution cost-wise.

As for interest - the whole premise of most FPS games rest on attributes, not so much on story-line, unless it's epic so as you agreed you are kind of Archimedes there as far as a full DF style FPS goes.

Another point...

Just because a lot of maps are small doesn't mean we all like it.

Some small maps are very good but IMO most of them are just lazy efforts - a lot of players like to leave the scene etc, you need to cater to the impression of a realistic experience, dead zones and invisible walls make me walk. Once again IMO there has to be an explanation for that confinement.

As you can imagine you need a lot of room to manoeuvre a helicopter, let alone a squad or two of them battling on, it's just ROODOLFF KRAPP joyriding if it's all cramped and over populated ala BF3.

So after all this we are mostly left facing a big optimization compromise, all of the great ideas go out the door - it's no fun when that happens, it goes cold.

So knowing exactly the limitations and compromises ahead of time saves a wasted effort - I've seen it personally and everyone here has experienced it with Angel Falls.

Good Luck

Last edited by Guest001; 02-10-2017 at 10:48 AM.
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