Thread: [DFX2] Is RaNDom truly random?
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  #7  
Old 04-24-2016, 06:32 AM
Guest001 is offline Guest001
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Join Date: Aug 2008
Posts: 4,971

So it seems to look as though randoms are tied to the same clock or something like that.

They'll go off simultaneously or in in the same order every time.

They also seem to "jump the fence" or over-run, not stopping and you can't seem to "capture" them like other events either.

Good for triggering lightning etc.. which also has a few bugs by the way.
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