View Single Post
  #11  
Old 01-16-2016, 09:17 AM
Baldo_the_Don is offline Baldo_the_Don
Baldo_the_Don's Avatar
Registered User

Join Date: Jul 2012
Posts: 585

Set up a new waypoint list and redirect the vehicles to it when necessary.

Oh wait. I misread the question, sorry.

No, the player gets a maximum of 32 visible waypoints. But in all honestly, if you really think a DFBHD player needs that many waypoints, then I think Call of Duty may have spoiled you.

Remember the campaign mission "Besieged"? Did you REALLY need every one of the waypoints that led to the roof of the target building? I think the mapper was just goofing around with waypoints in that map.

My opinion: I think it's best to lay down player waypoints so they give an approximate point of reference, add a clear mission subgoal, and let the player figure out the details on site. And ALWAYS keep in mind that the player will almost always choose a different approach to a target than a mapper intended, and a good mapper will anticipate and account for those alternate routes.

Also: if any of the waypoints show up named "null" on the HUD, then you screwed up.
__________________
////////////////////<- SIGNATURE STARTS ->\\\\\\\\\\\\\\\\\\\\\
The NSO Deadline Mod at NovaHQ.net:
/////////////////////<- SIGNATURE ENDS ->\\\\\\\\\\\\\\\\\\\\\\

Last edited by Baldo_the_Don; 01-16-2016 at 09:33 AM.
Reply With Quote