Thread: [DFX2] fog
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  #4  
Old 11-10-2015, 10:32 PM
Guest001 is offline Guest001
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Join Date: Aug 2008
Posts: 4,971

This seems to work reasonably well

fogtype(0)
fogdist(10000)
foglevel(0)


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Some others just for reference:

Fog type : 0=fog, 1=haze, 2=haze wall, 3=fog wall

RGB #,#,# numbers are set anywhere between Black 0,0,0 and White 255,255,255


;colorfade(#) seconds for color to transition (zero is normal)
;sun(#,#,#) sets sun rgb ENV override
;sky(#,#,#) sets sky rgb
;ground(#,#,#) sets ground rgb
;ceiling(#,#,#) sets ceiling rgb
;floor(#,#,#) sets floor rgb (inside ground)
;lightning(#,#,#) sets the color of the lightning
;cloud(#,#,#) sets the cloud color
;gain(#,#,#) sets the brightness of the whole scene
;
;fogcolor(#,#,#) set fogcolor to R,G,B, changes at color fade rate
;fog(#,#,#) same as fogcolor
;skyfogcolor(#,#,#) set skyfogcolor to R,G,B
;skyfog(#,#,#) same as skyfogcolor
;fogtype(#) set fog type 0=fog, 1=haze, 2=haze wall, 3=fog wall
;fogdist(#) sets fogdist to # meters
;movefog(#,#) move fogdist to # meters over # seconds
;skyspeed(#) sets the sky movement speed
;skyheight(#) sets the height of the sky

Test map Uploaded
Attached Files
File Type: zip dfx2_ai_fogtest.zip (3.5 KB, 2 views)

Last edited by Guest001; 11-11-2015 at 01:20 AM.
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