Thread: [DFX2] Mortar problems
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  #12  
Old 03-20-2015, 01:28 AM
Guest001 is offline Guest001
Registered User

Join Date: Aug 2008
Posts: 4,971

RANDOM BOMBING

Here's the original idea fixed.

Put simply it appears each random command needs it's own variable.

Quote:
if group(1,4) and elapse(10) and random(3) then
set(v11,1)
endif

if eq(V11,1) then
//ammo2tgt ammo_rocket(2)
ammoarea ammo_rocket(4)
ammoarea ammo_T80Round(4)
ammoarea AMMO_60MM_MORTAR(4)
dec(v11)
endif

if group(1,4) and elapse(15) and random(4) then
set(v12,1)
endif

if eq(V12,1) then
ammoarea ammo_rocket(4)
ammoarea ammo_T80Round(4)
ammoarea AMMO_60MM_MORTAR(4)
dec(v12)
endif

if group(1,4) and elapse(20) and random(5) then
set(v13,1)
endif

if eq(V13,1) then
ammoarea ammo_rocket(4)
ammoarea ammo_T80Round(4)
ammoarea AMMO_60MM_MORTAR(4)
dec(v13)
endif

if group(1,4) and elapse(25) and random(6) then
set(v14,1)
endif

if eq(V14,1) then
ammoarea ammo_rocket(4)
ammoarea ammo_T80Round(4)
ammoarea AMMO_60MM_MORTAR(4)
dec(v14)
endif

if group(1,4) and elapse(30) and random(7) then
set(v15,1)
endif

if eq(V15,1) then
ammoarea ammo_rocket(4)
ammoarea ammo_T80Round(4)
ammoarea AMMO_60MM_MORTAR(4)
dec(v15)
endif
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