Thread: [DFX2] moving fire
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  #4  
Old 08-23-2013, 05:00 PM
Guest001 is offline Guest001
Registered User

Join Date: Aug 2008
Posts: 4,971

Wink

This is primitive but works kinda OK. Fire doesn't burn out.

Here are some other Fires you can use besides the one in the script.

Use variables as a matter of rule.

effect_FxFire1m
effect_FxFire2m
effect_FxFire4m
effect_FxFire6m
effect_FxFireHm
effect_fxfirewd


if ssndead(267) and never() then
set(v10,1)
endif

if eq(v10,1) and never() then
fx2tgt effect_fxfire6m(1)
endif

if chain(3) and never() then
fx2tgt effect_fxfire6m(2)
endif

if chain(3) and never() then
fx2tgt effect_fxfire6m(3)
endif

and so on...

Last edited by Guest001; 08-23-2013 at 10:23 PM. Reason: Shorten post : add comment
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