Quote:
Originally Posted by stompem
Yes it's RAM dependent but should only cause lag in a memory starved environment...mmmm...possible but I haven't heard of it having problems with DX/OpenGL 32bit based software from that era. (mouthful)
I was thinking about a time that when I had a Df Game outside of (x86) (think it was LW) I had to un-intuitively turn off compatibility mode altogether and it also had a reverse effect on other software.
Anyway you need to emulate the PC environment of the time by trying every different combination you can think of even if it seems wrong (won't break)
Try using OpenGL Forced or DX Forced or even Software based in the Graphics Settings
///Try Ubuntu using W.I.N.E. or a Windows XP virtual Machine
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like to add to this a bet memory starved environment
XXXX ram x 1.5 = _____
i change my
was
min 16mb
max 2410mb
i change it to:
min 750mb
max 3072mb
2048mb x 1.5 = 3072mb page file me
windows set is minim setting need to change
must be log-in as Administrator to change system setting!!
windows 7
1.) control panel>System> system Properties> Advance system setting>Advance Tab> Performance [setting] >advance tab> Virtual Memory [change]>
2.) (x) check "Custom size" then do the math amount of memory x 1.5 =
sample max
1gb ram is 1024 x 1.5 = 1536
2Gb ram is 2048 x 1.5 = 3072
me like 750mb Initial size amount so basic there room for item not to be starved when windows loads up! 16mb to don't cut it lol
no change on windows loads up ether as fast as ever no lag getting to log-in screen or getting to desktop same as before