yes, it's a very annoying bug, try this:
Put a 3D area trigger on top of the Tunnel, at the ground level, in the respawn area.
Then put a Teleport Target inside the tunnel.
And then set an event that teleport the player if he stands at the area trigger
The event will look like this:
IF SSN 10000 is withing area [areatriggernumber]
THEN Teleport SSN 10000 to target [teleporttargetnumber]
That will make the player teleport back into the tunnel if he respawns outside of it. Try it.
Captas la Idea? Check this example test map:
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