Quote:
Originally Posted by stompem
I want to apply the premise of dangerous terrain.
Player cannot go prone without losing health.
Say lose 10% health for every 5 seconds prone.
Stationary too long, same effect but less severe...etc.
Bugs or toxic chemicals the reason?...whatever.
I also have the problem of if this works in Singleplayer? (best chance) does it work in Multiplayer?
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In one of my DFX1/sp mission, Timor, I needed to bring in more 'harm' and used vampire bats (Qld F. bats ...lol) the deal was each bite you lost 10% health, from memory.
if SSNwounded(10000) and elapse(5) then
doseq
SSNhp(10000,40)
next
SSNhp(10000,30)
next
SSNhp(10000,20)
next
SSNhp(10000,10)
next
killSSN(10000)
enddo
endif
Default player is 150hp, you can easily change the trigger,
another option:
ploop
if NOT SSNnearSSN(player,objectSSN,distance) then
SSNaddhp(player,-10)
endif
end
As DFX2 is more based on JOE, you can use some 'ADVANCED'
.wac words like gloop, ploop, and add and remove EXP points
to keep you player on target, but Stomp I think it's dumb to suggest your player can't bite the dirt when shot at, I know if I got the choice of taking a bullet or diving on a snake, I'd take the later...lol
"M"
on reflection 'it's too controlling'