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Old 03-24-2011, 10:51 AM
Crazy Horse is offline Crazy Horse
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Join Date: Nov 2006
Location: Land of the Free
Posts: 42

Quote:
Originally Posted by MERMITE View Post
Search for maps by Crazy Horse in DFX1 returned with 67 maps (NO SP)
many TDM, CTF etc etc with 500+ downloads..appears to be shy of individual mapping??
however shows great promise, please consider?

We were a DF1 CTF squad. CTF is TDM with BAIT. We love it.
When DF2 came out, most of the cheaters left and went to the new game, so we stayed in DF1. Then LW came out and a LOT of cheaters went there, so we went back to DF1. Every time a new title came out, DF1 became more fun to play.
We stayed there until DFX came out, as it was initially touted as DF Reloaded... a remake of DF1 but with better graphics. Turns out graphics were great, but game physics had changed. In DFX, the rescaling of the soldier height made the (DF1) terrain much l a r g e r. The DFX soldier runs more than 10% faster (world class sprinter speed, at that) but since he's on a larger scaled DF1 terrain, it takes him a LOT longer to cover the ground that we knew like the back of our hand in DF1. Running across the floor of the ice field on Ice Floes in DF1 was not a problem. In DFx- it takes a week, and then, if you make it to the rim, most places a .50 cal shot wont make it to the tower.
In DF1 I carried the MP5 and supressed 22... don't even get me started on the kill cam.

Anyway, the changes were glaring to the 'old schoolers', so in an attempt to provide some sort of familiarity to those disappointed with how long it took to cover the same area in DFx they had been covering for 7 years, I made a lot of close quarter maps like we were familiar with. I can tell you, there is no way one team can collect 32 flags on the Three Mesa's map in 24 minutes, as was the case in the NW Marti Gras server (Outpost was 45 min). We also spent a lot of ammo in DDT's Saws&Laws server- pure CQB.
So that's why 95% of the maps I made for DFX were designed for CTF... but then it's easy to copy those CTF maps into the other game types (TDM, DM, KOTH, TKOTH) for others.

I only published 2 COOP maps (Helms Deep and Little Bighorn). Both are high volume, defensive positions. Fun to play with a group, but not really made for one single player.

At that time, not a lot of players that I played with were into the SP mode, so I didn't focus on that. Plus due to the high quality of SP maps that were coming out, I didn't see a lot of room for improvement building on those, so I stayed with what I felt would keep our group interested.
I have a million ideas for maps, but only so much time, you know how it is. I enjoyed the challenge of 'making stuff' with the limited items given to work with. I probably have 30 or so more maps that just need finished, just no time.

All of the maps I assembled have WFA in the name, not intended to claim authorship, but to keep them grouped together to make them easier to find on the host screen.

Some I didn't publish as they were WFA server exclusives, but there should be around 90 public ones. The majority had been uploaded at the Barracks for years, which is currently down. If I recall correctly, there was a loss of data here years ago in which several maps had inadvertantly been purged during a server swap... and I haven't gone through the list to see which are missing.

The way I look at it is this: I just checked, the sum of all WFA maps on this site have been downloaded 41,863 times. So if each map was downloaded an average of 624 times and the general community was able to get a few rounds of enjoyment out of it, then maybe it was worth the time it took to lay it out. My contribution is merely a drop in the bucket, but maybe it in some way extended the life cycle and prolonged the enjoyment of DF. I believe that to be the nature of the game.

Anyway- that's my story and I'm sticking to it.

Last edited by Crazy Horse; 03-24-2011 at 11:49 AM.
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