Waypoint complications in DFX2
I have a very long "Waypoint (No18, Waypoint Does Not Loop, Blue Team Waypoint)".
Now I have a problem.
Do I really need 19 area triggers or variables to get it to work?
I Am having big time trouble with this one.
Is there a generic way of doing it for such a large number of points?
Setting an event at every point is impractical in this case. Advancement seems to be an issue with DFX2.
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