View Single Post
  #1  
Old 10-23-2010, 04:21 PM
Guest001 is offline Guest001
Registered User

Join Date: Aug 2008
Posts: 4,971

Waypoint complications in DFX2

I have a very long "Waypoint (No18, Waypoint Does Not Loop, Blue Team Waypoint)".
Now I have a problem.
Do I really need 19 area triggers or variables to get it to work?
I Am having big time trouble with this one.
Is there a generic way of doing it for such a large number of points?
Setting an event at every point is impractical in this case. Advancement seems to be an issue with DFX2.
Reply With Quote