Quote:
Originally Posted by ShadowZ
Yes, Patrol and Combat speeds, as well as primary and secondary weapon armament is controled by the .aip's.
Having the .aip's seperate from the model allows the mappers to give weapons to vehicles/units which normally don't have, adjust their speed, etc.
I've seen .aip's been used in maps, especially if the mapper wants something like an AI driven Apache to launch a Hellfire missle at a target.
|
ShadowZ,
Got a question that maybe you can answer.
I noticed the Apache has two AIP's. One is *Helo - Apache (Advanced Ground Attack)* and the other is *Helo - Apache (Advanced Air Attack)*.
Doesn't one of the AIP's fire the Hellfire missles as it's primary weapon?
Or do I have to edit the AIP files for the APACHEs to fire thier Hellfire missiles ?