Well as after searching through the locares.pff with using the PFFEditor.exe and decrypting with DeSCR.exe, (Locate these tools under Novahq.net Utilities :: General Utilities :: Delta Force: Xtreme. Also FWO Ravens pff utility is good). I find many variation of AI in the *.aip files. What is odd is that although all the AI files for the helicopters are mostly matched up with combat and patrol speeds along with acceleration, the files aren't matched to the craft. For instance and Apache has an Apache.aip file, but there is none for a Chinook. Further investigation reveals that when a Chinook is mapped, it has a default AI Textfile of Little Bird. Put a Little Bird and a Chinook on the map and fly them on identical waypoints and the Chinook is slower. This is caused by the Items.def file that gives the mass and other characteristics.
Bottom-line, if a craft isn't hitting your waypoints just right or delayed in arrival, it is either moving, climbing or descending or turning too fast or too slow, so adjust according.
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