Sound2tgt refers to sound sets in the game. sound sets are wave files emitted from objects. example, when you or a bot fires a gun it plays a wave file from a SS or sound set which allows you to hear the gun fire. sound sets can have 6 or more different waves that it will play at one time. example: when you fire your gun in the game it actually plays three different sounds. the first sound is the one you hear in the 1st person view, the 2nd is heard by players near by and the 3rd is heard by players from a far distance.
you can find all the sound sets by converting the Game.LWF to txt and looking at all of the "Multi" scripts. but that's a whole different story. there's hundreds of them and it would be much easier to just use wave files. the Game LWF is a mess and no one wants to fool around with it.
as for ammo2tgt. you can find them very easily by extracting the ammo.def from the localres.pff and using the DeScr tool found in the DFX mod tools to decrypt it. once you open it in note pad you'll find scripts just like the example below.
ammo ROCKETAT4
frndlyTrcrID 1873
max_age 90
arm_age .007
velocity 500
dopplerdiv 50
min_stable_velocity 10
error 0
tumble_error 50.01
drag 60.5
weight_in_grains 50500
min_damage 0
max_damage 0
penetration_impact 100
penetration_kz 100
kztype rounds_kz_C4
kz_minradius 2.0
kz_maxradius 2.0
kz_damage 451
recoil 90000 90000 90000
bullet_radius 0.02
ai_launch GS_AT4
tracer_type at4
Mf_Light 100
scorch_id 2
scar_type 2
kz_physics 1
light_move 6.0 128 120 80
light_impact 10.0 255 192 96 0.2
flag LAWR
flag IgnorFoilage
flag forcetracer
flag priority
effects_table
move Effect_at4move LP_STINGER_MOVE 0
obj Effect_SATCHEL explo_ammo_med 200
dirt Effect_SATCHEL explo_dirt 200
grass Effect_SATCHEL explo_ammo_med 200
snow Effect_SATCHEL explo_dirt 200
cement Effect_SATCHEL explo_ammo_med 200
packeddirt Effect_SATCHEL explo_dirt 200
water effect_waterexp explo_water_sm 200
railroad Effect_SATCHEL IMP_ROCKET_ARMOR 200
mud Effect_SATCHEL explo_ammo_med 200
ice Effect_SATCHEL explo_dirt 200
quicksand Effect_SATCHEL explo_dirt 200
sand Effect_SATCHEL explo_dirt 200
stone Effect_SATCHEL explo_ammo_med 200
wood Effect_SATCHEL explo_ammo_med 200
metal Effect_SATCHEL IMP_ROCKET_METAL 200
glass Effect_SATCHEL explo_ammo_med 200
cloth Effect_SATCHEL explo_ammo_med 200
foliage Effect_SATCHEL explo_foliage 200
hmetal Effect_SATCHEL IMP_ROCKET_ARMOR 200
flesh Effect_SATCHEL explo_ammo_med 200
player Effect_PRGDirt explo_ammo_med 200
zip none by_missile1 50
end
end
you would use the name of the script for that ammo type in the WAC command. I.E. ammo2tgt(RocketAT4,#).
and for FX to TGT, it's much easier to use events to do this by selecting the TP target and giving it a effect then using the event to trigger it. but if you must use the WAC. just select a telleport target marker and look in the drop down list of "Particle affect name" and just copy and paste any of them from the list into your WAC command.
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