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Old 08-16-2008, 04:33 PM
CajNatalie is offline CajNatalie
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Join Date: Jun 2008
Posts: 17

I self-ported (I even went through the trouble of converting every single index in the texture maps of every single player terrain). 8D

And I checked the heightmap... all 0,0,0s and 1,1,1s in that area.
I think it's just the slope next to it that's making it act weird... I mean the slope a little southwest of there, on the same side of the road, has a funny flicker to it, too... but the flicker is actually on the slope though. XD
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