Thread: New Weapons!
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Old 01-21-2008, 05:28 PM
Chrispy is offline Chrispy

Join Date: Sep 2005
Location: Peria, New Zealand
Posts: 6,770

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Wait - you said you copied the BHD gun files and renamed them? Because dude, if you did, they would not work in DFX. You'd need them ported.

As for text, check out the .bin files in the game.

If you wanna add a new weapon you need .3di and .dds files for the weapon, and set up .def entries in weapon.def and ammo.def for the weapon. Also minor stuff like the gun pictures at the loadout screen are .tga and stuff. I've never tried adding a new weapon in the game before but I do know how it's done and how to successfully add a new weapon in.

For porting a BHD gun to DFX, it's been done before in the Special Ops mod. In fact, it's got like 80% of what BHD has. As for porting the gun, it'll be a bit of hard work since you gotta export the gun as a file, import it and save it as another file, open that new file up and fix the weapon up like the inverted polys, naming conventions, etc. then export it in SuperOED, and export as a .3di for JO/DFX.

Chris
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