Thread: New MP5 for BHD
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Old 04-07-2007, 02:08 AM
Deathwish99 is offline Deathwish99
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Join Date: Apr 2007
Posts: 11

Sorry..

Sorry for posting in wrong section, but the reload animation is hard to get right because the templates that are used were meant for the nova sized weapon, so you'd have to create a new weapon exactly same size as BHD's gun in order to get it dead on right. You can either do that or go threw ALOT of testing and checking...which I had to do with the MP5. The MP5 took a little over a day to make (Model, UV Map, Texture, Get into game...). The reload animation works fine with this MP5 and the cocker (metal peice sticking out close to where barrel is) actually moves when you fire just a little bit just like the BHD MP5. The poly count is very similar and it is uv mapped on a 512x512 .tga file so it's in everyway somewhat identical to how novalogic does it. The only diffrence is the realism of this MP5 to the Novalogic's. Also a bit of texture quality difference between the 2 aswell. Instead of streaks of colored lines theres actually a metal texture. In the OED I added a Specular Gloss map onto the metal surface allowing for light to flow off the gun niceley, adds a nice effect.
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